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Foundation Projects

The Foundation not only supports the strategic vision of the School by raising funds for Capital Development and Bursaries, but also supports smaller projects. The Oakham School Foundation Project Fund allows the School to put in place projects that enrich the experience of pupils both inside and outside of the classroom.

These smaller projects usually take less than a year to establish, and the effect is immediate for current pupils, as well as for future generations of Oakhamians.

Scroll down to look at some the Foundation Projects the last few years

If you would like to donate click here

Basketball Nets

With Social distancing restrictions in place the Sports Hall was transformed into a second dining hall. Freestanding basketball nets were purchased to provide an outdoor activity for all pupils. The nets have been a huge success moving around campus and the Houses as requested. They have allowed interhouse competitions to begin again while also being available for recreational use.

Outdoor Seating

Benches were provided for the Bunny Guinness Garden to allow staff and pupils to take a moment to relax during the summer months. They have been a lovely addition to the garden with staff and pupils using them all year round.

"Outside space is invaluable to our mental and physical health, more so in the last year. The Bunny Guinness Garden has a wealth of flowers and grassess planted naturally to make the area an all year round place to be mindful. With the addition of benches (which are made from recycled plastics) there is a place to sit a while, talk to colleagues and friends, or just to breathe" Deirdre Macdonald, Domestic Operations Manager.

Books for Lower School Boarders

A selection of new books has been provided for our Lower School boarders to enjoy. Reading regularly is a key learning habit that helps to enhance our pupil's education and mental well-being. 

Virtual Reality and CGI in the art Curriculum

The Art department has been awarded a computer with appropriate graphics card and VR headset to benefit the 50+ Middle and Upper School pupils studying Art. Other students will also be able to use this technology in activity groups on a termly basis. The impact on teaching and learning will be to introduce VR and CGI in the Art curriculum and education in general, areas which are predicted to revolutionise future learning. 

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